Korlash, Heir to Blackblade
Korlash, Erbe der Schwarzklinge
Legendary Creature — Zombie Warrior
Korlash, Heir to Blackblades power and toughness are each equal to the number of Swamps you control.
1B: Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them into play tapped, then shuffle your library.
Baru, Fist of Krosa
Baru, die Faust Krosas
Legendary Creature — Human Druid
Whenever a Forest comes into play, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token into play, where X is the number of lands you control.
Legendary Creature — Dragon
Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
Illusions of Grandeur
Cumulative Upkeep: 2. When Illusions of Grandeur comes into play, gain 20 life. When Illusions of Grandeur leaves play, lose 20 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Linessa, Zephyr Mage
Linessa die Westwindzauberin
Legendary Creature — Human Wizard
XUU, Tap: Return target creature with converted mana cost X to its owners hand.
Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owners hand, then repeats this process for an artifact, an enchantment, and a land.
Oriss, Samite Guardian
Oriss, Samitische Wächterin
Legendary Creature — Human Cleric
Tap: Prevent all damage that would be dealt to target creature this turn.
Grandeur — Discard another card named Oriss, Samite Guardian: Target player cant play spells this turn, and creatures that player controls cant attack this turn.