1WW, TAP: Return target creature opponent controls from play to owner's hand. Enchantments on target creature are destroyed.
1WW, TAP: Return target creature opponent controls from play to owner's hand. Enchantments on target creature are destroyed.
1WW, TAP: Return target creature opponent controls from play to owner's hand. Enchantments on target creature are destroyed.
1WW, TAP: Return target creature opponent controls from play to owner's hand. Enchantments on target creature are destroyed.
When Woodland Acolyte enters the battlefield, draw a card.
Adventure:
Mend the Wilds:
Manakosten: G
Kartentyp: Instant - Adventure
Text:
Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
When Woodland Acolyte enters the battlefield, draw a card.
Adventure:
Mend the Wilds:
Manakosten: G
Kartentyp: Instant - Adventure
Text:
Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
When Woodland Acolyte enters the battlefield, draw a card.
Adventure:
Mend the Wilds:
Manakosten: G
Kartentyp: Instant - Adventure
Text:
Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
When Woodland Acolyte enters the battlefield, draw a card.
Adventure:
Mend the Wilds:
Manakosten: G
Kartentyp: Instant - Adventure
Text:
Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
Equipped creature gets +1/+1 and has vigilance and ´´3, TAP: Tap target creature.´´
2, Sacrifice Wrench: Draw a card.
Equip 2
Equipped creature gets +1/+1 and has vigilance and ´´3, TAP: Tap target creature.´´
2, Sacrifice Wrench: Draw a card.
Equip 2
Equipped creature gets +1/+1 and has vigilance and ´´3, TAP: Tap target creature.´´
2, Sacrifice Wrench: Draw a card.
Equip 2
Equipped creature gets +1/+1 and has vigilance and ´´3, TAP: Tap target creature.´´
2, Sacrifice Wrench: Draw a card.
Equip 2
Destroy target creature that blocked or was blocked by a legendary creature this turn.
Destroy target creature that blocked or was blocked by a legendary creature this turn.
Destroy target creature that blocked or was blocked by a legendary creature this turn.
Destroy target creature that blocked or was blocked by a legendary creature this turn.
Flying
Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.
Flying
Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.
Flying
Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.
Flying
Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1WW: Target Knight creature gets +1/+1 until end of turn.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1WW: Target Knight creature gets +1/+1 until end of turn.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1WW: Target Knight creature gets +1/+1 until end of turn.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1WW: Target Knight creature gets +1/+1 until end of turn.
TAP: Tap target creature. Activate this ability only if you had a creature enter the battlefield under your control this turn.
TAP: Tap target creature. Activate this ability only if you had a creature enter the battlefield under your control this turn.
TAP: Tap target creature. Activate this ability only if you had a creature enter the battlefield under your control this turn.
TAP: Tap target creature. Activate this ability only if you had a creature enter the battlefield under your control this turn.
Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.
Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.
Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.
Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.