Magic: The Gathering Deck-Datenbank
Zur ÜbersichtAngel Ascension FFA
Angel Ascension FFA
Natsindu, 26.06.2014
Kategorie
Multiplayer
Multiplayer
Verwendung
Maindeck (60)
Kreaturen (18)
1 Akroma, Angel of Wrath
4 Angelic Wall
4 Guardian Seraph
1 Reya Dawnbringer
4 Voice of All
4 Windborn Muse
Sonstige Sprüche (22)
4 Ghostly Prison
3 Leyline of Sanctity
3 Luminarch Ascension
4 Pariah
4 Day of Judgment
4 Safe Passage
Länder (20)
4 Emeria, the Sky Ruin
4 Mistveil Plains
12 Plains
Kreaturen (18)
1 Akroma, Angel of Wrath
4 Angelic Wall
4 Guardian Seraph
1 Reya Dawnbringer
4 Voice of All
4 Windborn Muse
Sonstige Sprüche (22)
4 Ghostly Prison
3 Leyline of Sanctity
3 Luminarch Ascension
4 Pariah
4 Day of Judgment
4 Safe Passage
Länder (20)
4 Emeria, the Sky Ruin
4 Mistveil Plains
12 Plains
Kommentar:
As the Deckname tells this deck was built for FFA.
Most of the cards are support for Luminarch Ascension: Guardian Seraph reduces the damage dealt from pingers to zero, Leyline of Sanctity prevents pingers and bolts from even aiming at my head, and Safe Passage is a surprise way to gain a counter on the ascension. Ghostly Prison and Windborn Muse prevent myself from being attacked, and Pariah can act as pseudo-removal or a pseudo-Fog effect. 4 Chronomantic Escapes are possible replacements for the Ghostly Prisons.
Would be great if you could give me some hints how to improve the Deck.
As the Deckname tells this deck was built for FFA.
Most of the cards are support for Luminarch Ascension: Guardian Seraph reduces the damage dealt from pingers to zero, Leyline of Sanctity prevents pingers and bolts from even aiming at my head, and Safe Passage is a surprise way to gain a counter on the ascension. Ghostly Prison and Windborn Muse prevent myself from being attacked, and Pariah can act as pseudo-removal or a pseudo-Fog effect. 4 Chronomantic Escapes are possible replacements for the Ghostly Prisons.
Would be great if you could give me some hints how to improve the Deck.
Kommentare zu diesem Deck
27.06.2014 von Sylence (von draußen) [Gast]:
Solitary Confinement is one idea, though youd need something to make up for the loss of your draw step. The only things I know that could help are in other colors (Elfhame Sanctuary, Psychic Possession)... Of course, Elfhame Sanctuary would help to make the Tokens later on... Might be worth a shot.
With a card like Luminarch Ascension, Id rather go the blue/white Route, since then Id have access to cards like Clockspinning and the occasional Counterspell, just in case.
And I think it would be better if you replace Pariah with Chronomantic Escape. Not all creatures have higher Strength than Defense (negating the removal and Fog aspects entirely), plus the Escape keeps coming back (as long as its not countered). Play them in a staggered order (as in one each round) and you cant be attacked, at all (that would be overdoing it a bit though :p ).
With a card like Luminarch Ascension, Id rather go the blue/white Route, since then Id have access to cards like Clockspinning and the occasional Counterspell, just in case.
And I think it would be better if you replace Pariah with Chronomantic Escape. Not all creatures have higher Strength than Defense (negating the removal and Fog aspects entirely), plus the Escape keeps coming back (as long as its not countered). Play them in a staggered order (as in one each round) and you cant be attacked, at all (that would be overdoing it a bit though :p ).
30.06.2014 von Sylence (von draußen) [Gast]:
Nevermind the part about Pariah. I just read the card. Had it mixed up with Guilty Conscience...