Magic: The Gathering - Champions of Kamigawa http://www.magicthegathering.com/ Card Name: Akki Avalanchers Cost: R Type: Creature — Goblin Warrior Pow/Tgh: 1/1 Rules Text: Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Play this ability only once each turn. Rarity: Common Card Name: Akki Coalflinger Cost: 1RR Type: Creature — Goblin Shaman Pow/Tgh: 2/2 Rules Text: First strike R, T: Attacking creatures gain first strike until end of turn. Rarity: Uncommon Card Name: Akki Lavarunner Cost: 3R Type: Creature — Goblin Warrior Pow/Tgh: 1/1 Rules Text: Haste Whenever Akki Lavarunner deals damage to an opponent, flip it. ----- Tok-Tok, Volcano Born Legendary Creature — Goblin Shaman 2/2 Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. Rarity: Rare Card Name: Akki Rockspeaker Cost: 1R Type: Creature — Goblin Shaman Pow/Tgh: 1/1 Rules Text: When Akki Rockspeaker comes into play, add R to your mana pool. Rarity: Common Card Name: Akki Underminer Cost: 3R Type: Creature — Goblin Rogue Shaman Pow/Tgh: 1/1 Rules Text: Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. Rarity: Uncommon Card Name: Ashen-Skin Zubera Cost: 1B Type: Creature — Zubera Spirit Pow/Tgh: 1/2 Rules Text: When Ashen-Skin Zubera is put into a graveyard from play, target opponent discards a card for each Zubera put into a graveyard from play this turn. Rarity: Common Card Name: Aura of Dominion Cost: UU Type: Enchant Creature Pow/Tgh: Rules Text: 1, Tap an untapped creature you control: Untap enchanted creature. Rarity: Uncommon Card Name: Azami, Lady of Scrolls Cost: 2UUU Type: Legendary Creature — Human Wizard Pow/Tgh: 0/2 Rules Text: Tap an untapped Wizard you control: Draw a card. Rarity: Rare Card Name: Azusa, Lost but Seeking Cost: 2G Type: Legendary Creature — Human Monk Pow/Tgh: 1/2 Rules Text: You may play two additional lands on each of your turns. Rarity: Rare Card Name: Battle-Mad Ronin Cost: 1R Type: Creature — Human Samurai Pow/Tgh: 1/1 Rules Text: Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each turn if able. Rarity: Common Card Name: Befoul Cost: 2BB Type: Sorcery Pow/Tgh: Rules Text: Destroy target land or nonblack creature. It can’t be regenerated. Rarity: Common Card Name: Ben-Ben, Akki Hermit Cost: 2RR Type: Legendary Creature — Goblin Shaman Pow/Tgh: 1/1 Rules Text: T: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. Rarity: Rare Card Name: Blessed Breath Cost: W Type: Instant — Arcane Pow/Tgh: Rules Text: Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane W (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) Rarity: Common Card Name: Blind with Anger Cost: 3R Type: Instant — Arcane Pow/Tgh: Rules Text: Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. Rarity: Uncommon Card Name: Blood Rites Cost: 3RR Type: Enchantment Pow/Tgh: Rules Text: 1R, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. Rarity: Uncommon Card Name: Blood Speaker Cost: 3B Type: Creature — Ogre Shaman Pow/Tgh: 3/2 Rules Text: At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. Whenever a Demon comes into play under your control, return Blood Speaker from your graveyard to your hand. Rarity: Uncommon Card Name: Bloodthirsty Ogre Cost: 2B Type: Creature — Ogre Warrior Shaman Pow/Tgh: 3/1 Rules Text: T: Put a devotion counter on Bloodthirsty Ogre. T: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Play this ability only if you control a Demon. Rarity: Uncommon Card Name: Boseiju, Who Shelters All Cost: Type: Legendary Land Pow/Tgh: Rules Text: Boseiju, Who Shelters All comes into play tapped. T, Pay 2 life: Add 1 to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can’t be countered by spells or abilities. Rarity: Rare Card Name: Brothers Yamazaki Cost: 2R Type: Legendary Creature — Human Samurai Pow/Tgh: 2/1 Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki in play, the “legend rule” doesn’t apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. Rarity: Uncommon, Champions of Kamigawa uncommon Card Name: Brutal Deceiver Cost: 2R Type: Creature — Spirit Pow/Tgh: 2/2 Rules Text: 1: Look at the top card of your library. 2: Reveal the top card of your library. If it’s a land, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Play this ability only once each turn. Rarity: Common Card Name: Budoka Gardener Cost: 1G Type: Creature — Human Monk Pow/Tgh: 2/1 Rules Text: T: You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener. ----- Dokai, Weaver of Life Legendary Creature — Human Monk 3/3 4GG, T: Put an X/X green Elemental creature token into play, where X is the number of lands you control. Rarity: Rare Card Name: Burr Grafter Cost: 3G Type: Creature — Spirit Pow/Tgh: 2/2 Rules Text: Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Rarity: Common Card Name: Bushi Tenderfoot Cost: W Type: Creature — Human Soldier Pow/Tgh: 1/1 Rules Text: When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. ----- Kenzo the Hardhearted Legendary Creature — Human Samurai 3/4 Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Rarity: Uncommon Card Name: Cage of Hands Cost: 2W Type: Enchant Creature Pow/Tgh: Rules Text: Enchanted creature can’t attack or block. 1W: Return Cage of Hands to its owner’s hand. Rarity: Common Card Name: Call to Glory Cost: 1W Type: Instant Pow/Tgh: Rules Text: Untap all creatures you control. Samurai you control get +1/+1 until end of turn. Rarity: Common Card Name: Callous Deceiver Cost: 2U Type: Creature — Spirit Pow/Tgh: 1/3 Rules Text: 1: Look at the top card of your library. 2: Reveal the top card of your library. If it’s a land, Callous Deceiver gets +1/+0 and gains flying until end of turn. Play this ability only once each turn. Rarity: Common Card Name: Candles’ Glow Cost: 1W Type: Instant — Arcane Pow/Tgh: Rules Text: Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain 1 life for each damage prevented this way. Splice onto Arcane 1W (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) Rarity: Uncommon Card Name: Cleanfall Cost: 2W Type: Sorcery — Arcane Pow/Tgh: Rules Text: Destroy all enchantments. Rarity: Uncommon Card Name: Cloudcrest Lake Cost: Type: Land Pow/Tgh: Rules Text: T: Add 1 to your mana pool. T: Add W or U to your mana pool. Cloudcrest Lake doesn’t untap during your next untap step. Rarity: Uncommon Card Name: Commune with Nature Cost: G Type: Sorcery Pow/Tgh: Rules Text: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Rarity: Common Card Name: Consuming Vortex Cost: 1U Type: Instant — Arcane Pow/Tgh: Rules Text: Return target creature to its owner’s hand. Splice onto Arcane 3U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) Rarity: Common Card Name: Counsel of the Soratami Cost: 2U Type: Sorcery Pow/Tgh: Rules Text: Draw two cards. Rarity: Common Card Name: Cranial Extraction Cost: 3B Type: Sorcery — Arcane Pow/Tgh: Rules Text: Name a nonland card. Search target player’s graveyard, hand, and library for all cards with that name and remove them from the game. Then that player shuffles his or her library. Rarity: Rare Card Name: Cruel Deceiver Cost: 1B Type: Creature — Spirit Pow/Tgh: 2/1 Rules Text: 1: Look at the top card of your library. 2: Reveal the top card of your library. If it’s a land, Cruel Deceiver gains “Whenever Cruel Deceiver deals damage to a creature, destroy that creature” until end of turn. Play this ability only once each turn. Rarity: Common Card Name: Crushing Pain Cost: 1R Type: Instant — Arcane Pow/Tgh: Rules Text: Crushing Pain deals 6 damage to target creature that was dealt damage this turn. Rarity: Common Card Name: Cursed Ronin Cost: 3B Type: Creature — Human Samurai Pow/Tgh: 1/1 Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) B: Cursed Ronin gets +1/+1 until end of turn. Rarity: Common Card Name: Cut the Tethers Cost: 2UU Type: Sorcery Pow/Tgh: Rules Text: For each Spirit, return it to its owner’s hand unless that player pays 3. Rarity: Uncommon Card Name: Dampen Thought Cost: 1U Type: Instant — Arcane Pow/Tgh: Rules Text: Target player puts the top four cards of his or her library into his or her graveyard. Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) Rarity: Uncommon Card Name: Dance of Shadows Cost: 3BB Type: Sorcery — Arcane Pow/Tgh: Rules Text: Creatures you control get +1/+0 and gain fear until end of turn. Rarity: Uncommon Card Name: Deathcurse Ogre Cost: 5B Type: Creature — Ogre Warrior Pow/Tgh: 3/3 Rules Text: When Deathcurse Ogre is put into a graveyard from play, each player loses 3 life. Rarity: Common Card Name: Desperate Ritual Cost: 1R Type: Instant — Arcane Pow/Tgh: Rules Text: Add RRR to your mana pool. Splice onto Arcane 1R (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) Rarity: Common Card Name: Devoted Retainer Cost: W Type: Creature — Human Samurai Pow/Tgh: 1/1 Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Rarity: Common Card Name: Devouring Greed Cost: 2BB Type: Sorcery — Arcane Pow/Tgh: Rules Text: As an additional cost to play Devouring Greed, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. Rarity: Common Card Name: Devouring Rage Cost: 4R Type: Instant — Arcane Pow/Tgh: Rules Text: As an additional cost to play Devouring Rage, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. Rarity: Common Card Name: Distress Cost: BB Type: Sorcery Pow/Tgh: Rules Text: Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Rarity: Common Card Name: Dosan the Falling Leaf Cost: 1GG Type: Legendary Creature — Human Monk Pow/Tgh: 2/2 Rules Text: Players can play spells only during their own turns. Rarity: Rare Card Name: Dripping-Tongue Zubera Cost: 1G Type: Creature — Zubera Spirit Pow/Tgh: 1/2 Rules Text: When Dripping-Tongue Zubera is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play for each Zubera put into a graveyard from play this turn. Rarity: Common Card Name: Earthshaker Cost: 4RR Type: Creature — Spirit Pow/Tgh: 4/5 Rules Text: Whenever you play a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. Rarity: Uncommon Card Name: Eerie Procession Cost: 2U Type: Sorcery — Arcane Pow/Tgh: Rules Text: Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. Rarity: Uncommon Card Name: Eiganjo Castle Cost: Type: Legendary Land Pow/Tgh: Rules Text: T: Add W to your mana pool. W, T: Prevent the next 2 damage that would be dealt to target legendary creature this turn. Rarity: Rare Card Name: Eight-and-a-Half-Tails Cost: WW Type: Legendary Creature — Fox Cleric Pow/Tgh: 2/2 Rules Text: 1W: Target permanent you control gains protection from white until end of turn. 1: Target spell or permanent becomes white until end of turn. Rarity: Rare Card Name: Ember-Fist Zubera Cost: 1R Type: Creature — Zubera Spirit Pow/Tgh: 1/2 Rules Text: When Ember-Fist Zubera is put into a graveyard from play, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from play this turn. Rarity: Common Card Name: Ethereal Haze Cost: W Type: Instant — Arcane Pow/Tgh: Rules Text: Prevent all damage that would be dealt by creatures this turn. Rarity: Common Card Name: Eye of Nowhere Cost: UU Type: Sorcery — Arcane Pow/Tgh: Rules Text: Return target permanent to its owner’s hand. Rarity: Common Card Name: Feast of Worms Cost: 3GG Type: Sorcery — Arcane Pow/Tgh: Rules Text: Destroy target land. If that land is legendary, its controller sacrifices another land. Rarity: Uncommon Card Name: Feral Deceiver Cost: 3G Type: Creature — Spirit Pow/Tgh: 3/2 Rules Text: 1: Look at the top card of your library. 2: Reveal the top card of your library. If it’s a land, Feral Deceiver gets +2/+2 and gains trample until end of turn. Play this ability only once each turn. Rarity: Common Card Name: Field of Reality Cost: 2U Type: Enchant Creature Pow/Tgh: Rules Text: Enchanted creature can’t be blocked by Spirits. 1U: Return Field of Reality to its owner’s hand. Rarity: Common Card Name: Floating-Dream Zubera Cost: 1U Type: Creature — Zubera Spirit Pow/Tgh: 1/2 Rules Text: When Floating-Dream Zubera is put into a graveyard from play, draw a card for each Zubera put into a graveyard from play this turn. Rarity: Common Card Name: Forbidden Orchard Cost: Type: Land Pow/Tgh: Rules Text: T: Add one mana of any color to your mana pool. Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token into play under target opponent’s control. Rarity: Rare Card Name: Forest Cost: Type: Basic Land — Forest Pow/Tgh: Rules Text: [G] Rarity: Champions of Kamigawa basic land Card Name: Frostwielder Cost: 2RR Type: Creature — Human Shaman Pow/Tgh: 1/2 Rules Text: T: Frostwielder deals 1 damage to target creature or player. If a creature dealt damage by Frostwielder this turn would be put into a graveyard, remove it from the game instead. Rarity: Common Card Name: Gale Force Cost: 4G Type: Sorcery Pow/Tgh: Rules Text: Gale Force deals 5 damage to each creature with flying. Rarity: Uncommon Card Name: General’s Kabuto Cost: 4 Type: Artifact — Equipment Pow/Tgh: Rules Text: Equipped creature can’t be the target of spells or abilities. Prevent all combat damage that would be dealt to equipped creature. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.) Rarity: Rare Card Name: Ghostly Prison Cost: 2W Type: Enchantment Pow/Tgh: Rules Text: Creatures can’t attack you unless their controller pays 2 for each creature attacking you. (This cost is paid as attackers are declared.) Rarity: Uncommon Card Name: Gibbering Kami Cost: 3B Type: Creature — Spirit Pow/Tgh: 2/2 Rules Text: Flying Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Rarity: Common Card Name: Gifts Ungiven Cost: 3U Type: Instant Pow/Tgh: Rules Text: Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. Rarity: Rare Card Name: Glacial Ray Cost: 1R Type: Instant — Arcane Pow/Tgh: Rules Text: Glacial Ray deals 2 damage to target creature or player. Splice onto Arcane 1R (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) Rarity: Common Card Name: Glimpse of Nature Cost: G Type: Sorcery Pow/Tgh: Rules Text: Whenever you play a creature spell this turn, draw a card. Rarity: Rare Card Name: Godo, Bandit Warlord Cost: 5R Type: Legendary Creature — Human Barbarian Pow/Tgh: 3/3 Rules Text: When Godo, Bandit Warlord comes into play, you may search your library for an Equipment card and put it into play. If you do, shuffle your library. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase. Rarity: Rare Card Name: Graceful Adept Cost: 2U Type: Creature — Human Wizard Pow/Tgh: 1/3 Rules Text: You have no maximum hand size. Rarity: Uncommon Card Name: Guardian of Solitude Cost: 1U Type: Creature — Spirit Pow/Tgh: 1/2 Rules Text: Whenever you play a Spirit or Arcane spell, target creature gains flying until end of turn. Rarity: Uncommon Card Name: Gutwrencher Oni Cost: 3BB Type: Creature — Demon Spirit Pow/Tgh: 5/4 Rules Text: Trample At the beginning of your upkeep, discard a card if you don’t control an Ogre. Rarity: Uncommon Card Name: Hair-Strung Koto Cost: 6 Type: Artifact Pow/Tgh: Rules Text: Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. Rarity: Rare Card Name: Hall of the Bandit Lord Cost: Type: Legendary Land Pow/Tgh: Rules Text: Hall of the Bandit Lord comes into play tapped. T, Pay 3 life: Add 1 to your mana pool. If that mana is spent on a creature spell, that creature has haste. Rarity: Rare Card Name: Hana Kami Cost: G Type: Creature — Spirit Pow/Tgh: 1/1 Rules Text: 1G, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. Rarity: Uncommon Card Name: Hanabi Blast Cost: 1RR Type: Instant Pow/Tgh: Rules Text: Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner’s hand, then discard a card at random. Rarity: Uncommon Card Name: Hankyu Cost: 1 Type: Artifact — Equipment Pow/Tgh: Rules Text: Equipped creature has “T: Put an aim counter on Hankyu” and “T, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed.” Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.) Rarity: Uncommon Card Name: Harsh Deceiver Cost: 3W Type: Creature — Spirit Pow/Tgh: 1/4 Rules Text: 1: Look at the top card of your library. 2: Reveal the top card of your library. If it’s a land, untap Harsh Deceiver and it gets +1/+1 until end of turn. Play this ability only once each turn. Rarity: Common Card Name: He Who Hungers Cost: 4B Type: Legendary Creature — Spirit Pow/Tgh: 3/2 Rules Text: Flying 1, Sacrifice a Spirit: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Soulshift 4 Rarity: Rare Card Name: Heartbeat of Spring Cost: 2G Type: Enchantment Pow/Tgh: Rules Text: Whenever a player taps a land for mana, that player adds one mana of that type to his or her mana pool. Rarity: Rare Card Name: Hearth Kami Cost: 1R Type: Creature — Spirit Pow/Tgh: 2/1 Rules Text: X, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X. Rarity: Common Card Name: Hideous Laughter Cost: 2BB Type: Instant — Arcane Pow/Tgh: Rules Text: All creatures get -2/-2 until end of turn. Splice onto Arcane 3BB (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) Rarity: Uncommon Card Name: Hikari, Twilight Guardian Cost: 3WW Type: Legendary Creature — Spirit Pow/Tgh: 4/4 Rules Text: Flying Whenever you play a Spirit or Arcane spell, you may remove Hikari, Twilight Guardian from the game. If you do, return it to play under its owner’s control at end of turn. Rarity: Rare Card Name: Hinder Cost: 1UU Type: Instant Pow/Tgh: Rules Text: Counter target spell. If it’s countered this way, put that card on the top or bottom of its owner’s library instead of that player’s graveyard. Rarity: Uncommon Card Name: Hisoka, Minamo Sensei Cost: 2UU Type: Legendary Creature — Human Wizard Pow/Tgh: 1/3 Rules Text: 2U, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card. Rarity: Rare Card Name: Hisoka’s Defiance Cost: 1U Type: Instant Pow/Tgh: Rules Text: Counter target Spirit or Arcane spell. Rarity: Common Card Name: Hisoka’s Guard Cost: 1U Type: Creature — Human Wizard Pow/Tgh: 1/1 Rules Text: You may choose not to untap Hisoka’s Guard during your untap step. 1U, T: As long as Hisoka’s Guard remains tapped, target creature you control other than Hisoka’s Guard can’t be the target of spells or abilities. Rarity: Common Card Name: Hold the Line Cost: 1WW Type: Instant Pow/Tgh: Rules Text: Blocking creatures get +7/+7 until end of turn. Rarity: Rare Card Name: Honden of Cleansing Fire Cost: 3W Type: Legendary Enchantment — Shrine Pow/Tgh: Rules Text: At the beginning of your upkeep, you gain 2 life for each Shrine you control. Rarity: Uncommon Card Name: Honden of Infinite Rage Cost: 2R Type: Legendary Enchantment — Shrine Pow/Tgh: Rules Text: At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. Rarity: Uncommon Card Name: Honden of Life’s Web Cost: 4G Type: Legendary Enchantment — Shrine Pow/Tgh: Rules Text: At the beginning of your upkeep, put a 1/1 colorless Spirit creature token into play for each Shrine you control. Rarity: Uncommon Card Name: Honden of Night’s Reach Cost: 3B Type: Legendary Enchantment — Shrine Pow/Tgh: Rules Text: At the beginning of your upkeep, target opponent discards a card for each Shrine you control. Rarity: Uncommon Card Name: Honden of Seeing Winds Cost: 4U Type: Legendary Enchantment — Shrine Pow/Tgh: Rules Text: At the beginning of your upkeep, draw a card for each Shrine you control. Rarity: Uncommon Card Name: Honor-Worn Shaku Cost: 3 Type: Artifact Pow/Tgh: Rules Text: T: Add 1 to your mana pool. Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. Rarity: Uncommon Card Name: Horizon Seed Cost: 4W Type: Creature — Spirit Pow/Tgh: 2/1 Rules Text: Whenever you play a Spirit or Arcane spell, regenerate target creature. Rarity: Uncommon Card Name: Horobi, Death’s Wail Cost: 2BB Type: Legendary Creature — Spirit Pow/Tgh: 4/4 Rules Text: Flying Whenever a creature becomes the target of a spell or ability, destroy that creature. Rarity: Rare Card Name: Humble Budoka Cost: 1G Type: Creature — Human Monk Pow/Tgh: 2/2 Rules Text: Humble Budoka can’t be the target of spells or abilities. Rarity: Common Card Name: Hundred-Talon Kami Cost: 4W Type: Creature — Spirit Pow/Tgh: 2/3 Rules Text: Flying Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Rarity: Common Card Name: Imi Statue Cost: 3 Type: Artifact Pow/Tgh: Rules Text: Players can’t untap more than one artifact during their untap steps. Rarity: Rare Card Name: Iname, Death Aspect Cost: 4BB Type: Legendary Creature — Spirit Pow/Tgh: 4/4 Rules Text: When Iname, Death Aspect comes into play, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library. Rarity: Rare Card Name: Iname, Life Aspect Cost: 4GG Type: Legendary Creature — Spirit Pow/Tgh: 4/4 Rules Text: When Iname, Life Aspect is put into a graveyard from play, you may remove Iname, Life Aspect from the game. If you do, return any number of target Spirit cards from your graveyard to your hand. Rarity: Rare Card Name: Indomitable Will Cost: 1W Type: Enchant Creature Pow/Tgh: Rules Text: You may play Indomitable Will any time you could play an instant. Enchanted creature gets +1/+2. Rarity: Common Card Name: Initiate of Blood Cost: 3R Type: Creature — Ogre Shaman Pow/Tgh: 2/2 Rules Text: T: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood. ----- Goka the Unjust Legendary Creature — Ogre Shaman 4/4 T: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn. Rarity: Uncommon Card Name: Innocence Kami Cost: 3WW Type: Creature — Spirit Pow/Tgh: 2/3 Rules Text: W, T: Tap target creature. Whenever you play a Spirit or Arcane spell, untap Innocence Kami. Rarity: Uncommon Card Name: Isamaru, Hound of Konda Cost: W Type: Legendary Creature — Hound Pow/Tgh: 2/2 Rules Text: Rarity: Rare Card Name: Island Cost: Type: Basic Land — Island Pow/Tgh: Rules Text: [U] Rarity: Champions of Kamigawa basic land Card Name: Jade Idol Cost: 4 Type: Artifact Pow/Tgh: Rules Text: Whenever you play a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn. Rarity: Uncommon Card Name: Journeyer’s Kite Cost: 2 Type: Artifact Pow/Tgh: Rules Text: 3, T: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Rarity: Rare Card Name: Joyous Respite Cost: 3G Type: Sorcery — Arcane Pow/Tgh: Rules Text: You gain 1 life for each land you control. Rarity: Common Card Name: Jugan, the Rising Star Cost: 3GGG Type: Legendary Creature — Dragon Spirit Pow/Tgh: 5/5 Rules Text: Flying When Jugan, the Rising Star is put into a graveyard from play, you may distribute five +1/+1 counters among any number of target creatures. Rarity: Rare Card Name: Jukai Messenger Cost: G Type: Creature — Human Monk Pow/Tgh: 1/1 Rules Text: Forestwalk Rarity: Common Card Name: Junkyo Bell Cost: 4 Type: Artifact Pow/Tgh: Rules Text: At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at end of turn. Rarity: Rare Card Name: Jushi Apprentice Cost: 1U Type: Creature — Human Wizard Pow/Tgh: 1/2 Rules Text: 2U, T: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. ----- Tomoya the Revealer Legendary Creature — Human Wizard 2/3 3UU, T: Target player draws X cards, where X is the number of cards in your hand. Rarity: Rare Card Name: Kabuto Moth Cost: 2W Type: Creature — Spirit Pow/Tgh: 1/2 Rules Text: Flying T: Target creature gets +1/+2 until end of turn. Rarity: Common Card Name: Kami of Ancient Law Cost: 1W Type: Creature — Spirit Pow/Tgh: 2/2 Rules Text: Sacrifice Kami of Ancient Law: Destroy target enchantment. Rarity: Common Card Name: Kami of Fire’s Roar Cost: 3R Type: Creature — Spirit Pow/Tgh: 2/3 Rules Text: Whenever you play a Spirit or Arcane spell, target creature can’t block this turn. Rarity: Common Card Name: Kami of Lunacy Cost: 4BB Type: Creature — Spirit Pow/Tgh: 4/1 Rules Text: Flying Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) Rarity: Uncommon Card Name: Kami of Old Stone Cost: 3W Type: Creature — Spirit Pow/Tgh: 1/7 Rules Text: Rarity: Uncommon Card Name: Kami of the Hunt Cost: 2G Type: Creature — Spirit Pow/Tgh: 2/2 Rules Text: Whenever you play a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. Rarity: Common Card Name: Kami of the Painted Road Cost: 4W Type: Creature — Spirit Pow/Tgh: 3/3 Rules Text: Whenever you play a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn. Rarity: Common Card Name: Kami of the Palace Fields Cost: 5W Type: Creature — Spirit Pow/Tgh: 3/2 Rules Text: Flying, first strike Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) Rarity: Uncommon Card Name: Kami of the Waning Moon Cost: 2B Type: Creature — Spirit Pow/Tgh: 1/1 Rules Text: Flying Whenever you play a Spirit or Arcane spell, target creature gains fear until end of turn. Rarity: Common Card Name: Kami of Twisted Reflection Cost: 1UU Type: Creature — Spirit Pow/Tgh: 2/2 Rules Text: Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner’s hand. Rarity: Common Card Name: Kashi-Tribe Reaver Cost: 3G Type: Creature — Snake Warrior Pow/Tgh: 3/2 Rules Text: Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step. 1G: Regenerate Kashi-Tribe Reaver. Rarity: Uncommon Card Name: Kashi-Tribe Warriors Cost: 3GG Type: Creature — Snake Warrior Pow/Tgh: 2/4 Rules Text: Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step. Rarity: Common Card Name: Keiga, the Tide Star Cost: 5U Type: Legendary Creature — Dragon Spirit Pow/Tgh: 5/5 Rules Text: Flying When Keiga, the Tide Star is put into a graveyard from play, gain control of target creature. Rarity: Rare Card Name: Kiki-Jiki, Mirror Breaker Cost: 2RRR Type: Legendary Creature — Goblin Shaman Pow/Tgh: 2/2 Rules Text: Haste T: Put a creature token into play that’s a copy of target nonlegendary creature you control. That creature token has haste. Sacrifice it at end of turn. Rarity: Rare Card Name: Kiku, Night’s Flower Cost: BB Type: Legendary Creature — Human Assassin Pow/Tgh: 1/1 Rules Text: 2BB, T: Target creature deals damage to itself equal to its power. Rarity: Rare Card Name: Kitsune Blademaster Cost: 2W Type: Creature — Fox Samurai Pow/Tgh: 2/2 Rules Text: First strike Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Rarity: Common Card Name: Kitsune Diviner Cost: W Type: Creature — Fox Cleric Pow/Tgh: 0/1 Rules Text: T: Tap target Spirit. Rarity: Common Card Name: Kitsune Healer Cost: 3W Type: Creature — Fox Cleric Pow/Tgh: 2/2 Rules Text: T: Prevent the next 1 damage that would be dealt to target creature or player this turn. T: Prevent all damage that would be dealt to target legendary creature this turn. Rarity: Common Card Name: Kitsune Mystic Cost: 3W Type: Creature — Fox Wizard Pow/Tgh: 2/3 Rules Text: At end of turn, if Kitsune Mystic is enchanted by two or more enchantments, flip it. ----- Autumn-Tail, Kitsune Sage Legendary Creature — Fox Wizard 4/5 1: Move target enchantment enchanting a creature to another creature. Rarity: Rare Card Name: Kitsune Riftwalker Cost: 1WW Type: Creature — Fox Wizard Pow/Tgh: 2/1 Rules Text: Protection from Spirits and from Arcane Rarity: Common Card Name: Kodama of the North Tree Cost: 2GGG Type: Legendary Creature — Spirit Pow/Tgh: 6/4 Rules Text: Trample Kodama of the North Tree can’t be the target of spells or abilities. Rarity: Rare Card Name: Kodama of the South Tree Cost: 2GG Type: Legendary Creature — Spirit Pow/Tgh: 4/4 Rules Text: Whenever you play a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. Rarity: Rare Card Name: Kodama’s Might Cost: G Type: Instant — Arcane Pow/Tgh: Rules Text: Target creature gets +2/+2 until end of turn. Splice onto Arcane G (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) Rarity: Common Card Name: Kodama’s Reach Cost: 2G Type: Sorcery — Arcane Pow/Tgh: Rules Text: Search your library for two basic land cards, reveal those cards, and put one into play tapped and the other into your hand. Then shuffle your library. Rarity: Common Card Name: Kokusho, the Evening Star Cost: 4BB Type: Legendary Creature — Dragon Spirit Pow/Tgh: 5/5 Rules Text: Flying When Kokusho, the Evening Star is put into a graveyard from play, each opponent loses 5 life. You gain life equal to the life lost this way. Rarity: Rare Card Name: Konda, Lord of Eiganjo Cost: 5WW Type: Legendary Creature — Human Samurai Pow/Tgh: 3/3 Rules Text: Vigilance (Attacking doesn’t cause this creature to tap.) Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.) Konda, Lord of Eiganjo is indestructible. Rarity: Rare Card Name: Konda’s Banner Cost: 2 Type: Legendary Artifact — Equipment Pow/Tgh: Rules Text: Konda’s Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip 2 Rarity: Rare Card Name: Konda’s Hatamoto Cost: 1W Type: Creature — Human Samurai Pow/Tgh: 1/2 Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, Konda’s Hatamoto gets +1/+2 and has vigilance. (Attacking doesn’t cause this creature to tap.) Rarity: Uncommon Card Name: Kumano, Master Yamabushi Cost: 3RR Type: Legendary Creature — Human Shaman Pow/Tgh: 4/4 Rules Text: 1R: Kumano, Master Yamabushi deals 1 damage to target creature or player. If a creature dealt damage by Kumano this turn would be put into a graveyard, remove it from the game instead. Rarity: Rare Card Name: Kumano’s Pupils Cost: 4R Type: Creature — Human Shaman Pow/Tgh: 3/3 Rules Text: If a creature dealt damage by Kumano’s Pupils this turn would be put into a graveyard, remove it from the game instead. Rarity: Uncommon Card Name: Kuro, Pitlord Cost: 6BBB Type: Legendary Creature — Demon Spirit Pow/Tgh: 9/9 Rules Text: At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay BBBB. Pay 1 life: Target creature gets -1/-1 until end of turn. Rarity: Rare Card Name: Kusari-Gama Cost: 3 Type: Artifact — Equipment Pow/Tgh: Rules Text: Equipped creature has “2: This creature gets +1/+0 until end of turn.” Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.) Rarity: Rare Card Name: Lantern Kami Cost: W Type: Creature — Spirit Pow/Tgh: 1/1 Rules Text: Flying Rarity: Common Card Name: Lantern-Lit Graveyard Cost: Type: Land Pow/Tgh: Rules Text: T: Add 1 to your mana pool. T: Add B or R to your mana pool. Lantern-Lit Graveyard doesn’t untap during your next untap step. Rarity: Uncommon Card Name: Lava Spike Cost: R Type: Sorcery — Arcane Pow/Tgh: Rules Text: Lava Spike deals 3 damage to target player. Rarity: Common Card Name: Lifted by Clouds Cost: 2U Type: Instant — Arcane Pow/Tgh: Rules Text: Target creature gains flying until end of turn. Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) Rarity: Common Card Name: Long-Forgotten Gohei Cost: 3 Type: Artifact Pow/Tgh: Rules Text: Arcane spells you play cost 1 less to play. Spirits you control get +1/+1. Rarity: Rare Card Name: Lure Cost: 1GG Type: Enchant Creature Pow/Tgh: Rules Text: All creatures able to block enchanted creature do so. Rarity: Uncommon Card Name: Mana Seism Cost: 1R Type: Sorcery Pow/Tgh: Rules Text: Sacrifice any number of lands. Add 1 to your mana pool for each land sacrificed this way. Rarity: Uncommon Card Name: Marrow-Gnawer Cost: 3BB Type: Legendary Creature — Rat Rogue Pow/Tgh: 2/3 Rules Text: All Rats have fear. T, Sacrifice a Rat: Put X 1/1 black Rat creature tokens into play, where X is the number of Rats you control. Rarity: Rare Card Name: Masako the Humorless Cost: 2W Type: Legendary Creature — Human Advisor Pow/Tgh: 2/1 Rules Text: You may play Masako the Humorless any time you could play an instant. Tapped creatures you control may block as though they were untapped. Rarity: Rare Card Name: Matsu-Tribe Decoy Cost: 2G Type: Creature — Snake Warrior Pow/Tgh: 1/3 Rules Text: 2G: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step. Rarity: Common Card Name: Meloku the Clouded Mirror Cost: 4U Type: Legendary Creature — Moonfolk Wizard Pow/Tgh: 2/4 Rules Text: Flying 1, Return a land you control to its owner’s hand: Put a 1/1 blue Illusion creature token with flying into play. Rarity: Rare Card Name: Midnight Covenant Cost: 1B Type: Enchant Creature Pow/Tgh: Rules Text: Enchanted creature has “B: This creature gets +1/+1 until end of turn.” Rarity: Common Card Name: Minamo, School at Water’s Edge Cost: Type: Legendary Land Pow/Tgh: Rules Text: T: Add U to your mana pool. U, T: Untap target legendary permanent. Rarity: Rare Card Name: Mindblaze Cost: 5R Type: Sorcery Pow/Tgh: Rules Text: Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library. Rarity: Rare Card Name: Moonring Mirror Cost: 5 Type: Artifact Pow/Tgh: Rules Text: Whenever you draw a card, remove the top card of your library from the game face down. At the beginning of your upkeep, you may remove your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Moonring Mirror. Rarity: Rare Card Name: Moss Kami Cost: 5G Type: Creature — Spirit Pow/Tgh: 5/5 Rules Text: Trample Rarity: Common Card Name: Mothrider Samurai Cost: 3W Type: Creature — Human Samurai Pow/Tgh: 2/2 Rules Text: Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Rarity: Common Card Name: Mountain Cost: Type: Basic Land — Mountain Pow/Tgh: Rules Text: [R] Rarity: Champions of Kamigawa basic land Card Name: Myojin of Cleansing Fire Cost: 5WWW Type: Legendary Creature — Spirit Pow/Tgh: 4/6 Rules Text: Myojin of Cleansing Fire comes into play with a divinity counter on it if you played it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy each other creature. Rarity: Rare Card Name: Myojin of Infinite Rage Cost: 7RRR Type: Legendary Creature — Spirit Pow/Tgh: 7/4 Rules Text: Myojin of Infinite Rage comes into play with a divinity counter on it if you played it from your hand. Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. Rarity: Rare Card Name: Myojin of Life’s Web Cost: 6GGG Type: Legendary Creature — Spirit Pow/Tgh: 8/8 Rules Text: Myojin of Life’s Web comes into play with a divinity counter on it if you played it from your hand. Myojin of Life’s Web is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life’s Web: Put any number of creature cards from your hand into play. Rarity: Rare Card Name: Myojin of Night’s Reach Cost: 5BBB Type: Legendary Creature — Spirit Pow/Tgh: 5/2 Rules Text: Myojin of Night’s Reach comes into play with a divinity counter on it if you played it from your hand. Myojin of Night’s Reach is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night’s Reach: Each opponent discards his or her hand. Rarity: Rare Card Name: Myojin of Seeing Winds Cost: 7UUU Type: Legendary Creature — Spirit Pow/Tgh: 3/3 Rules Text: Myojin of Seeing Winds comes into play with a divinity counter on it if you played it from your hand. Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. Rarity: Rare Card Name: Mystic Restraints Cost: 2UU Type: Enchant Creature Pow/Tgh: Rules Text: You may play Mystic Restraints any time you could play an instant. When Mystic Restraints comes into play, tap enchanted creature. Enchanted creature doesn’t untap during its controller’s untap step. Rarity: Common Card Name: Nagao, Bound by Honor Cost: 3W Type: Legendary Creature — Human Samurai Pow/Tgh: 3/3 Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai you control get +1/+1 until end of turn. Rarity: Uncommon Card Name: Nature’s Will Cost: 2GG Type: Enchantment Pow/Tgh: Rules Text: Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. Rarity: Rare Card Name: Nezumi Bone-Reader Cost: 1B Type: Creature — Rat Shaman Pow/Tgh: 1/1 Rules Text: B, Sacrifice a creature: Target player discards a card. Play this ability only any time you could play a sorcery. Rarity: Uncommon Card Name: Nezumi Cutthroat Cost: 1B Type: Creature — Rat Warrior Pow/Tgh: 2/1 Rules Text: Fear Nezumi Cutthroat can’t block. Rarity: Common Card Name: Nezumi Graverobber Cost: 1B Type: Creature — Rat Rogue Pow/Tgh: 2/1 Rules Text: 1B: Remove target card in an opponent’s graveyard from the game. If no cards are in that graveyard, flip Nezumi Graverobber. ----- Nighteyes the Desecrator Legendary Creature — Rat Wizard 4/2 4B: Put target creature card in a graveyard into play under your control. Rarity: Uncommon Card Name: Nezumi Ronin Cost: 2B Type: Creature — Rat Samurai Pow/Tgh: 3/1 Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Rarity: Common Card Name: Nezumi Shortfang Cost: 1B Type: Creature — Rat Rogue Pow/Tgh: 1/1 Rules Text: 1B, T: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. ----- Stabwhisker the Odious Legendary Creature — Rat Shaman 3/3 At the beginning of each opponent’s upkeep, that player loses 1 life for each card fewer than three in his or her hand. Rarity: Rare Card Name: Night Dealings Cost: 2BB Type: Enchantment Pow/Tgh: Rules Text: Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. 2BB, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library. Rarity: Rare Card Name: Night of Souls’ Betrayal Cost: 2BB Type: Legendary Enchantment Pow/Tgh: Rules Text: All creatures get -1/-1. Rarity: Rare Card Name: Nine-Ringed Bo Cost: 3 Type: Artifact Pow/Tgh: Rules Text: T: Nine-Ringed Bo deals 1 damage to target Spirit. If that creature would be put into a graveyard this turn, remove it from the game instead. Rarity: Uncommon Card Name: No-Dachi Cost: 2 Type: Artifact — Equipment Pow/Tgh: Rules Text: Equipped creature gets +2/+0 and has first strike. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.) Rarity: Uncommon Card Name: Numai Outcast Cost: 3B Type: Creature — Human Samurai Pow/Tgh: 1/1 Rules Text: Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) B, Pay 5 life: Regenerate Numai Outcast. Rarity: Uncommon Card Name: Oathkeeper, Takeno’s Daisho Cost: 3 Type: Legendary Artifact — Equipment Pow/Tgh: Rules Text: Equipped creature gets +3/+1. Whenever equipped creature is put into a graveyard from play, return that card to play under your control if it’s a Samurai. When Oathkeeper, Takeno’s Daisho is put into a graveyard from play, remove equipped creature from the game. Equip 2 Rarity: Rare Card Name: Okina, Temple to the Grandfathers Cost: Type: Legendary Land Pow/Tgh: Rules Text: T: Add G to your mana pool. G, T: Target legendary creature gets +1/+1 until end of turn. Rarity: Rare Card Name: Oni Possession Cost: 2B Type: Enchant Creature Pow/Tgh: Rules Text: At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit. Rarity: Uncommon Card Name: Orbweaver Kumo Cost: 4GG Type: Creature — Spirit Pow/Tgh: 3/4 Rules Text: Orbweaver Kumo may block as though it had flying. Whenever you play a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. Rarity: Uncommon Card Name: Order of the Sacred Bell Cost: 3G Type: Creature — Human Monk Pow/Tgh: 4/3 Rules Text: Rarity: Common Card Name: Ore Gorger Cost: 3RR Type: Creature — Spirit Pow/Tgh: 3/1 Rules Text: Whenever you play a Spirit or Arcane spell, you may destroy target nonbasic land. Rarity: Uncommon Card Name: Orochi Eggwatcher Cost: 2G Type: Creature — Snake Shaman Pow/Tgh: 1/1 Rules Text: 2G, T: Put a 1/1 green Snake creature token into play. If you control ten or more creatures, flip Orochi Eggwatcher. ----- Shidako, Broodmistress Legendary Creature — Snake Shaman 3/3 G, Sacrifice a creature: Target creature gets +3/+3 until end of turn. Rarity: Uncommon Card Name: Orochi Hatchery Cost: XX Type: Artifact Pow/Tgh: Rules Text: Orochi Hatchery comes into play with X charge counters on it. 5, T: Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery. Rarity: Rare Card Name: Orochi Leafcaller Cost: G Type: Creature — Snake Shaman Pow/Tgh: 1/1 Rules Text: G: Add one mana of any color to your mana pool. Rarity: Common Card Name: Orochi Ranger Cost: 1G Type: Creature — Snake Warrior Pow/Tgh: 2/1 Rules Text: Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step. Rarity: Common Card Name: Orochi Sustainer Cost: 1G Type: Creature — Snake Shaman Pow/Tgh: 1/2 Rules Text: T: Add G to your mana pool. Rarity: Common Card Name: Otherworldly Journey Cost: 1W Type: Instant — Arcane Pow/Tgh: Rules Text: Remove target creature from the game. At end of turn, return that creature to play under its owner’s control with a +1/+1 counter on it. Rarity: Uncommon Card Name: Pain Kami Cost: 2R Type: Creature — Spirit Pow/Tgh: 2/2 Rules Text: XR, Sacrifice Pain Kami: Pain Kami deals X damage to target creature. Rarity: Uncommon Card Name: Painwracker Oni Cost: 3BB Type: Creature — Demon Spirit Pow/Tgh: 5/4 Rules Text: Fear At the beginning of your upkeep, sacrifice a creature if you don’t control an Ogre. Rarity: Uncommon Card Name: Part the Veil Cost: 3U Type: Instant — Arcane Pow/Tgh: Rules Text: Return all creatures you control to their owner’s hand. Rarity: Rare Card Name: Peer Through Depths Cost: 1U Type: Instant — Arcane Pow/Tgh: Rules Text: Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Rarity: Common Card Name: Petals of Insight Cost: 4U Type: Sorcery — Arcane Pow/Tgh: Rules Text: Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner’s hand. Otherwise, draw three cards. Rarity: Uncommon Card Name: Pinecrest Ridge Cost: Type: Land Pow/Tgh: Rules Text: T: Add 1 to your mana pool. T: Add R or G to your mana pool. Pinecrest Ridge doesn’t untap during your next untap step. Rarity: Uncommon Card Name: Pious Kitsune Cost: 2W Type: Creature — Fox Cleric Pow/Tgh: 1/2 Rules Text: At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is in play, you gain 1 life for each devotion counter on Pious Kitsune. T, Remove a devotion counter from Pious Kitsune: You gain 1 life. Rarity: Common Card Name: Plains Cost: Type: Basic Land — Plains Pow/Tgh: Rules Text: [W] Rarity: Champions of Kamigawa basic land Card Name: Psychic Puppetry Cost: 1U Type: Instant — Arcane Pow/Tgh: Rules Text: Tap or untap target permanent. Splice onto Arcane U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) Rarity: Common Card Name: Pull Under Cost: 5B Type: Instant — Arcane Pow/Tgh: Rules Text: Target creature gets -5/-5 until end of turn. Rarity: Common Card Name: Quiet Purity Cost: W Type: Instant — Arcane Pow/Tgh: Rules Text: Destroy target enchantment. Rarity: Common Card Name: Rag Dealer Cost: B Type: Creature — Human Rogue Pow/Tgh: 1/1 Rules Text: 2B, T: Remove up to three target cards in a single graveyard from the game. Rarity: Common Card Name: Ragged Veins Cost: 1B Type: Enchant Creature Pow/Tgh: Rules Text: You may play Ragged Veins any time you could play an instant. Whenever enchanted creature is dealt damage, its controller loses that much life. Rarity: Common Card Name: Reach Through Mists Cost: U Type: Instant — Arcane Pow/Tgh: Rules Text: Draw a card. Rarity: Common Card Name: Reciprocate Cost: W Type: Instant Pow/Tgh: Rules Text: Remove from the game target creature that dealt damage to you this turn. Rarity: Uncommon Card Name: Reito Lantern Cost: 2 Type: Artifact Pow/Tgh: Rules Text: 3: Put target card in a graveyard on the bottom of its owner’s library. Rarity: Uncommon Card Name: Rend Flesh Cost: 2B Type: Instant — Arcane Pow/Tgh: Rules Text: Destroy target non-Spirit creature. Rarity: Common Card Name: Rend Spirit Cost: 2B Type: Instant Pow/Tgh: Rules Text: Destroy target Spirit. Rarity: Common Card Name: Reverse the Sands Cost: 6WW Type: Sorcery Pow/Tgh: Rules Text: Redistribute any number of players’ life totals. (Each of those players gets one life total back.) Rarity: Rare Card Name: Reweave Cost: 5U Type: Instant — Arcane Pow/Tgh: Rules Text: Target permanent’s controller sacrifices it. That player reveals cards from the top of his or her library until he or she reveals a card that shares a card type with the sacrificed permanent. The player puts that card into play, then shuffles his or her library. Splice onto Arcane 2UU Rarity: Rare Card Name: River Kaijin Cost: 2U Type: Creature — Spirit Pow/Tgh: 1/4 Rules Text: Rarity: Common Card Name: Ronin Houndmaster Cost: 2R Type: Creature — Human Samurai Pow/Tgh: 2/2 Rules Text: Haste Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Rarity: Common Card Name: Rootrunner Cost: 2GG Type: Creature — Spirit Pow/Tgh: 3/3 Rules Text: GG, Sacrifice Rootrunner: Put target land on the top of its owner’s library. Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Rarity: Uncommon Card Name: Ryusei, the Falling Star Cost: 5R Type: Legendary Creature — Dragon Spirit Pow/Tgh: 5/5 Rules Text: Flying When Ryusei, the Falling Star is put into a graveyard from play, it deals 5 damage to each creature without flying. Rarity: Rare Card Name: Sachi, Daughter of Seshiro Cost: 2GG Type: Legendary Creature — Snake Shaman Pow/Tgh: 1/3 Rules Text: Other Snakes you control get +0/+1. Shamans you control have “T: Add GG to your mana pool.” Rarity: Uncommon Card Name: Sakura-Tribe Elder Cost: 1G Type: Creature — Snake Shaman Pow/Tgh: 1/1 Rules Text: Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card into play tapped, then shuffle your library. Rarity: Common Card Name: Samurai Enforcers Cost: 4WW Type: Creature — Human Samurai Pow/Tgh: 4/4 Rules Text: Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Rarity: Uncommon Card Name: Samurai of the Pale Curtain Cost: WW Type: Creature — Fox Samurai Pow/Tgh: 2/2 Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, remove it from the game instead. Rarity: Uncommon Card Name: Scuttling Death Cost: 4B Type: Creature — Spirit Pow/Tgh: 4/2 Rules Text: Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Rarity: Common Card Name: Seizan, Perverter of Truth Cost: 3BB Type: Legendary Creature — Demon Spirit Pow/Tgh: 6/5 Rules Text: At the beginning of each player’s upkeep, that player loses 2 life and draws two cards. Rarity: Rare Card Name: Sensei Golden-Tail Cost: 1W Type: Legendary Creature — Fox Samurai Pow/Tgh: 2/1 Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) 1W, T: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Play this ability only any time you could play a sorcery. Rarity: Rare Card Name: Sensei’s Divining Top Cost: 1 Type: Artifact Pow/Tgh: Rules Text: 1: Look at the top three cards of your library, then put them back in any order. T: Draw a card, then put Sensei’s Divining Top on top of its owner’s library. Rarity: Uncommon Card Name: Serpent Skin Cost: 2G Type: Enchant Creature Pow/Tgh: Rules Text: You may play Serpent Skin any time you could play an instant. Enchanted creature gets +1/+1. G: Regenerate enchanted creature. Rarity: Common Card Name: Seshiro the Anointed Cost: 4GG Type: Legendary Creature — Snake Monk Pow/Tgh: 3/4 Rules Text: Other Snakes you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. Rarity: Rare Card Name: Shell of the Last Kappa Cost: 3 Type: Legendary Artifact Pow/Tgh: Rules Text: 3, T: Remove from the game target instant or sorcery spell that targets you. (The spell has no effect.) 3, T, Sacrifice Shell of the Last Kappa: You may play a card removed from the game with Shell of the Last Kappa without paying its mana cost. Rarity: Rare Card Name: Shimatsu the Bloodcloaked Cost: 3R Type: Legendary Creature — Demon Spirit Pow/Tgh: 0/0 Rules Text: As Shimatsu the Bloodcloaked comes into play, sacrifice any number of permanents. Shimatsu comes into play with that many +1/+1 counters on it. Rarity: Rare Card Name: Shinka, the Bloodsoaked Keep Cost: Type: Legendary Land Pow/Tgh: Rules Text: T: Add R to your mana pool. R, T: Target legendary creature gains first strike until end of turn. Rarity: Rare Card Name: Shisato, Whispering Hunter Cost: 3G Type: Legendary Creature — Snake Warrior Pow/Tgh: 2/2 Rules Text: At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step. Rarity: Rare Card Name: Shizo, Death’s Storehouse Cost: Type: Legendary Land Pow/Tgh: Rules Text: T: Add B to your mana pool. B, T: Target legendary creature gains fear until end of turn. Rarity: Rare Card Name: Sideswipe Cost: 1R Type: Instant Pow/Tgh: Rules Text: You may change any targets of target Arcane spell. Rarity: Uncommon Card Name: Sift Through Sands Cost: 1UU Type: Instant — Arcane Pow/Tgh: Rules Text: Draw two cards, then discard a card. If you played a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it into play, then shuffle your library. Rarity: Common Card Name: Silent-Chant Zubera Cost: 1W Type: Creature — Zubera Spirit Pow/Tgh: 1/2 Rules Text: When Silent-Chant Zubera is put into a graveyard from play, you gain 2 life for each Zubera put into a graveyard from play this turn. Rarity: Common Card Name: Sire of the Storm Cost: 4UU Type: Creature — Spirit Pow/Tgh: 3/3 Rules Text: Flying Whenever you play a Spirit or Arcane spell, you may draw a card. Rarity: Uncommon Card Name: Soilshaper Cost: 1G Type: Creature — Spirit Pow/Tgh: 1/1 Rules Text: Whenever you play a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It’s still a land. Rarity: Uncommon Card Name: Sokenzan Bruiser Cost: 4R Type: Creature — Ogre Warrior Pow/Tgh: 3/3 Rules Text: Mountainwalk Rarity: Common Card Name: Soratami Cloudskater Cost: 1U Type: Creature — Moonfolk Rogue Pow/Tgh: 1/1 Rules Text: Flying 2, Return a land you control to its owner’s hand: Draw a card, then discard a card. Rarity: Common Card Name: Soratami Mirror-Guard Cost: 3U Type: Creature — Moonfolk Wizard Pow/Tgh: 3/1 Rules Text: Flying 2, Return a land you control to its owner’s hand: Target creature with power 2 or less is unblockable this turn. Rarity: Common Card Name: Soratami Mirror-Mage Cost: 3U Type: Creature — Moonfolk Wizard Pow/Tgh: 2/1 Rules Text: Flying 3, Return three lands you control to their owner’s hand: Return target creature to its owner’s hand. Rarity: Uncommon Card Name: Soratami Rainshaper Cost: 2U Type: Creature — Moonfolk Wizard Pow/Tgh: 2/1 Rules Text: Flying 3, Return a land you control to its owner’s hand: Target creature you control can’t be the target of spells or abilities this turn. Rarity: Common Card Name: Soratami Savant Cost: 2UU Type: Creature — Moonfolk Wizard Pow/Tgh: 2/2 Rules Text: Flying 3, Return a land you control to its owner’s hand: Counter target spell unless its controller pays 3. Rarity: Uncommon Card Name: Soratami Seer Cost: 4U Type: Creature — Moonfolk Wizard Pow/Tgh: 2/3 Rules Text: Flying 4, Return two lands you control to their owner’s hand: Discard your hand, then draw that many cards. Rarity: Uncommon Card Name: Sosuke, Son of Seshiro Cost: 2GG Type: Legendary Creature — Snake Warrior Pow/Tgh: 3/4 Rules Text: Other Snakes you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. Rarity: Uncommon Card Name: Soul of Magma Cost: 3RR Type: Creature — Spirit Pow/Tgh: 2/2 Rules Text: Whenever you play a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. Rarity: Common Card Name: Soulblast Cost: 3RRR Type: Instant Pow/Tgh: Rules Text: As an additional cost to play Soulblast, sacrifice all creatures you control. Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures. Rarity: Rare Card Name: Soulless Revival Cost: 1B Type: Instant — Arcane Pow/Tgh: Rules Text: Return target creature card from your graveyard to your hand. Splice onto Arcane 1B (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) Rarity: Common Card Name: Squelch Cost: 1U Type: Instant Pow/Tgh: Rules Text: Counter target activated ability. (Mana abilities can’t be targeted.) Draw a card. Rarity: Uncommon Card Name: Stone Rain Cost: 2R Type: Sorcery Pow/Tgh: Rules Text: Destroy target land. Rarity: Common Card Name: Strange Inversion Cost: 2R Type: Instant — Arcane Pow/Tgh: Rules Text: Switch target creature’s power and toughness until end of turn. Splice onto Arcane 1R (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) Rarity: Uncommon Card Name: Strength of Cedars Cost: 4G Type: Instant — Arcane Pow/Tgh: Rules Text: Target creature gets +X/+X until end of turn, where X is the number of lands you control. Rarity: Uncommon Card Name: Struggle for Sanity Cost: 2BB Type: Sorcery Pow/Tgh: Rules Text: Target opponent reveals his or her hand. That player sets aside a card from it, then you set aside a card from it. Repeat this process until all cards in that hand have been set aside. That player returns the cards he or she set aside to his or her hand and puts the rest into his or her graveyard. Rarity: Uncommon Card Name: Student of Elements Cost: 1U Type: Creature — Human Wizard Pow/Tgh: 1/1 Rules Text: When Student of Elements has flying, flip it. ----- Tobita, Master of Winds Legendary Creature — Human Wizard 3/3 Creatures you control have flying. Rarity: Uncommon Card Name: Swallowing Plague Cost: XBB Type: Sorcery — Arcane Pow/Tgh: Rules Text: Swallowing Plague deals X damage to target creature and you gain X life. Rarity: Uncommon Card Name: Swamp Cost: Type: Basic Land — Swamp Pow/Tgh: Rules Text: [B] Rarity: Champions of Kamigawa basic land Card Name: Swirl the Mists Cost: 2UU Type: Enchantment Pow/Tgh: Rules Text: As Swirl the Mists comes into play, choose a color word. All instances of color words on spells and permanents become the chosen color word. Rarity: Rare Card Name: Takeno, Samurai General Cost: 5W Type: Legendary Creature — Human Samurai Pow/Tgh: 3/3 Rules Text: Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai you control gets +1/+1 for each point of bushido it has. Rarity: Rare Card Name: Tatsumasa, the Dragon’s Fang Cost: 6 Type: Legendary Artifact — Equipment Pow/Tgh: Rules Text: Equipped creature gets +5/+5. 6, Remove Tatsumasa, the Dragon’s Fang from the game: Put a 5/5 blue Dragon Spirit creature token with flying into play. Return Tatsumasa to play under its owner’s control when that token is put into a graveyard. Equip 3 Rarity: Rare Card Name: Teller of Tales Cost: 3UU Type: Creature — Spirit Pow/Tgh: 3/3 Rules Text: Flying Whenever you play a Spirit or Arcane spell, tap or untap target creature. Rarity: Common Card Name: Tenza, Godo’s Maul Cost: 3 Type: Legendary Artifact — Equipment Pow/Tgh: Rules Text: Equipped creature gets +1/+1. As long as it’s legendary, it gets an additional +2/+2. As long as it’s red, it has trample. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.) Rarity: Uncommon Card Name: Terashi’s Cry Cost: 3W Type: Sorcery — Arcane Pow/Tgh: Rules Text: Tap up to three target creatures. Rarity: Common Card Name: The Unspeakable Cost: 6UUU Type: Legendary Creature — Spirit Pow/Tgh: 6/7 Rules Text: Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand. Rarity: Rare Card Name: Thief of Hope Cost: 2B Type: Creature — Spirit Pow/Tgh: 2/2 Rules Text: Whenever you play a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) Rarity: Uncommon Card Name: Thoughtbind Cost: 2U Type: Instant Pow/Tgh: Rules Text: Counter target spell with converted mana cost 4 or less. Rarity: Common Card Name: Thousand-legged Kami Cost: 6GG Type: Creature — Spirit Pow/Tgh: 6/6 Rules Text: Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) Rarity: Uncommon Card Name: Through the Breach Cost: 4R Type: Instant — Arcane Pow/Tgh: Rules Text: Put a creature card from your hand into play. That creature has haste. Sacrifice that creature at end of turn. Splice onto Arcane 2RR (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) Rarity: Rare Card Name: Tide of War Cost: 4RR Type: Enchantment Pow/Tgh: Rules Text: Whenever one or more creatures blocks, flip a coin. If you win the flip, the defending player sacrifices all blocking creatures. Otherwise, the attacking player sacrifices the blocked creatures. Rarity: Rare Card Name: Time of Need Cost: 1G Type: Sorcery Pow/Tgh: Rules Text: Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. Rarity: Uncommon Card Name: Time Stop Cost: 4UU Type: Instant Pow/Tgh: Rules Text: End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) Rarity: Rare Card Name: Tranquil Garden Cost: Type: Land Pow/Tgh: Rules Text: T: Add 1 to your mana pool. T: Add G or W to your mana pool. Tranquil Garden doesn’t untap during your next untap step. Rarity: Uncommon Card Name: Uba Mask Cost: 4 Type: Artifact Pow/Tgh: Rules Text: If a player would draw a card, that player removes that card from the game face up instead. Each player may play cards he or she removed from the game with Uba Mask this turn. Rarity: Rare Card Name: Uncontrollable Anger Cost: 2RR Type: Enchant Creature Pow/Tgh: Rules Text: You may play Uncontrollable Anger any time you could play an instant. Enchanted creature gets +2/+2 and attacks each turn if able. Rarity: Common Card Name: Unearthly Blizzard Cost: 2R Type: Sorcery — Arcane Pow/Tgh: Rules Text: Up to three target creatures can’t block this turn. Rarity: Common Card Name: Unnatural Speed Cost: R Type: Instant — Arcane Pow/Tgh: Rules Text: Target creature gains haste until end of turn. Rarity: Common Card Name: Untaidake, the Cloud Keeper Cost: Type: Legendary Land Pow/Tgh: Rules Text: Untaidake, the Cloud Keeper comes into play tapped. T, Pay 2 life: Add 2 to your mana pool. Spend this mana only to play legendary spells. Rarity: Rare Card Name: Uyo, Silent Prophet Cost: 4UU Type: Legendary Creature — Moonfolk Wizard Pow/Tgh: 4/4 Rules Text: Flying 2, Return two lands you control to their owner’s hand: Copy target instant or sorcery spell. You may choose new targets for the copy. Rarity: Rare Card Name: Vassal’s Duty Cost: 3W Type: Enchantment Pow/Tgh: Rules Text: 1: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead. Rarity: Rare Card Name: Venerable Kumo Cost: 4G Type: Creature — Spirit Pow/Tgh: 2/3 Rules Text: Venerable Kumo may block as though it had flying. Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Rarity: Common Card Name: Vigilance Cost: W Type: Enchant Creature Pow/Tgh: Rules Text: Enchanted creature has vigilance. (Attacking doesn’t cause it to tap.) Rarity: Common Card Name: Villainous Ogre Cost: 2B Type: Creature — Ogre Warrior Pow/Tgh: 3/2 Rules Text: Villainous Ogre can’t block. As long as you control a Demon, Villainous Ogre has “B: Regenerate Villainous Ogre.” Rarity: Common Card Name: Vine Kami Cost: 6G Type: Creature — Spirit Pow/Tgh: 4/4 Rules Text: Vine Kami can’t be blocked except by two or more creatures. Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) Rarity: Common Card Name: Waking Nightmare Cost: 2B Type: Sorcery — Arcane Pow/Tgh: Rules Text: Target player discards two cards. Rarity: Common Card Name: Wandering Ones Cost: U Type: Creature — Spirit Pow/Tgh: 1/1 Rules Text: Rarity: Common Card Name: Waterveil Cavern Cost: Type: Land Pow/Tgh: Rules Text: T: Add 1 to your mana pool. T: Add U or B to your mana pool. Waterveil Cavern doesn’t untap during your next untap step. Rarity: Uncommon Card Name: Wear Away Cost: GG Type: Instant — Arcane Pow/Tgh: Rules Text: Destroy target artifact or enchantment. Splice onto Arcane 3G (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) Rarity: Common Card Name: Wicked Akuba Cost: BB Type: Creature — Spirit Pow/Tgh: 2/2 Rules Text: B: Target player dealt damage by Wicked Akuba this turn loses 1 life. Rarity: Common Card Name: Yamabushi’s Flame Cost: 2R Type: Instant Pow/Tgh: Rules Text: Yamabushi’s Flame deals 3 damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead. Rarity: Common Card Name: Yamabushi’s Storm Cost: 1R Type: Sorcery Pow/Tgh: Rules Text: Yamabushi’s Storm deals 1 damage to each creature. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead. Rarity: Common Card Name: Yosei, the Morning Star Cost: 4WW Type: Legendary Creature — Dragon Spirit Pow/Tgh: 5/5 Rules Text: Flying When Yosei, the Morning Star is put into a graveyard from play, target player skips his or her next untap step. Tap up to five target permanents that player controls. Rarity: Rare Card Name: Zo-Zu the Punisher Cost: 1RR Type: Legendary Creature — Goblin Warrior Pow/Tgh: 2/2 Rules Text: Whenever a land comes into play, Zo-Zu the Punisher deals 2 damage to that land’s controller. Rarity: Rare Magic: The Gathering - Champions of Kamigawa http://www.magicthegathering.com/ Copyright (c) 1993-2004 Wizards of the Coast